How it works: Custom enchants work just as vanilla enchants, while enchanting you may obtain a custom enchant that can be placed on a weapon/tool or piece of armor Commands: /en list - Lists all available enchants. (Red color means they're disabled in enchanting table, yellow means they are special and green dictates they're enabled). /en toggleparticles - Toggles most of the particles personally that are generated from some enchants. Enchants: Auto-Speed I-II - Gives Speed I-II potion effects while wearing/holding item. Unstable I-III - A bad enchant that rarely appears; Decays durability slowly. Nightvision I - Gives Nightvision I potion effect while wearing/holding item. Venom I-III - Poisons an enemy when hitting it with the enchant. Auto-Smelting I - Smelts down iron and gold; Stacks with fortune. Regain I - Regains durability when mining same type of ore the pickaxe is made out of. Rejuvination I-III (max level configurable) - Regains durability slowly while holding/wearing item. Waterbreathing I - Gives Waterbreathing I potion effect while wearing/holding item. Reinforced I-III - Instantly mines all ores. (the higher the enchant level, the less durability it uses). Slowness I-III - Slows down an enemy when hitting them with the enchant. Heavy I-III - Slows you down and adds mining fatigue whilst holding/wearing Regeneration I-III - When you heal half a heart with full food, adds extra chance to heal a full heart (more armor with that enchant stacks and gives more chances) Auto-Jump I-III - Gives Jumping I-III potion effects while wearing/holding item. Blindness I-III - Blinds an enemy when hitting it with the enchant. Withering I-III - Withers an enemy when hitting it with the enchant. Life Leech I-II - Can leech some health off of an enemy when hitting them Poison Arrows I-III - Same as Venom ,for bows Withered Arrows I-III - Same as Withering ,for bows Flashing Arrows I-III - Same as Blindness ,for bows Soulbound I - When you die ,you will still have the item with this enchant. (configurable if you lose it afterwards) Ice Aspect I-II - can freeze someone in place for a short amount of time. (configurable in configs) Lucky I-II - Gives more XP when killing any living entity (except players) Beheading I-III - Has a progressively higher chance to behead skeletons, creepers, zombies and players. Life I (max level configurable) - Extends your life by a certain amount (default 0.5 hearts per level & armor piece) Electrocute I-III - Can cause nausea and deals more damage to armored living entities. Explosive Arrows I-III - Random chance to shoot an arrow which will explode on impact; highly configurable Well Fed I-II - Keeps your food levels higher. Hunger I-II - Another bad enchant besides instability and heavy - makes your hunger go down quicker Multishoot I-II (max level configurable) - Can shoot multiple arrows at once. Agility I-III (max level configurable) - Adds haste when holding a weapon. Configurable max level! Plasma I-II - Like electrocute, but for diamond and leather armors - deals more damage. Insulation I-III - Combats Plasma and Electrocute - makes them deal less damage on you. Harvesting I-III (max level configurable) - Increases the crop yield when harvesting them with the tool that has this enchant. Beastmaster I-II (max level configurable) - Makes your feline helpers inflict more damage to your enemies, and sustain less of it themselves. Bash I-II - Pushes your enemies backwards with your shield.